Battlefront II Revisited: Inferno

Welcome back to my series “Battlefront II Revisited”. When Star Wars Battlefront II was released in November 2017, a large part of my excitement was directed towards the inclusion of a single player story mode, which would be telling a new story in the canon and following a new set of characters: Inferno Squad. Having completed the story mode rather quickly, I have only really played the game in patches since as online multiplayer shooters are not really my thing, but all the recent improvements and new content have had me playing a bit more recently and I decided it would be fun to return to the story mode and give my thoughts on each level.

Today, we reach the end and look at the final mission of the Resurrection DLC: Inferno

Please be aware there will be spoilers for the story

Previous missions:

After stealing a trio of TIE Fighters, Iden, Zay and Shriv approach Hask’s Resurgent-class Star Destroyer, which is still above Vardos. They join formation with some other fighters and follow their route around the Star Destroyer while Dio scans the ship to find a way for them to sneak inside. Honestly I do a terrible job at keeping in formation here but it seems to have no impact.

Zay starts getting jittery when their fighters are contacted and asked why they aren’t remaining on Vardos as instructed, so Iden orders the trio to go on the offensive. And this is where the fun begins, as we enter a dogfight with the First Order in their own fighters while Dio continues to scan for a way in. Dio eventually directs us tot he rear of the Star Destroyer, where we can find a heat sink next to the engines and destroy it, allowing us to fly our way inside the Star Destroyer. As we fly alongside the engines, the ship jumps to hyperspace and bolts of energy coming off the engines hit our fighters and cause them to crash.

Luckily the trio are all OK and agree to split into 2 groups to help find anything that can help the Resistance, which leads to an amusing moment as Shriv realises that mother and daughter will be sticking together, leading to him being the one going alone. We begin making our way through the corridors and find ourselves in an armoury, allowing us to change out our weapons and even get some heavy weaponry – something I’m used to using from using the “Light Sentry” on my Heavy loadout.

star wars battlefront II campaign inferno zay iden shriv dreadnught plans

Now we have the big guns, we continue our way through the corridors to a room Shriv has found full of terminals. Dio starts to download as much information as it can, so that the trio can give the information to the Resistance, and they come across the schematics for the First Order Dreadnoughts – something that even Shriv says he had only heard rumours of. They also find evidence of the size of the First Order fleet, one large enough to take over the galaxy.

“I think I finally understand why Shriv is a nervous wreck whenever you’re together.”

With this information, the trio need to find a way off the Star Destroyer and to the Resistance. Iden sends Shriv to find a ship for them to escape in, while she and Zay find a way to get the Star Destroyer out of hyperspace. Iden has Zay load up on detonators from the armoury, and together we fight our way into the hyperdrive generator room – the heavy weaponry comes in so handy making an entrance. Shriv makes contact as he’s heard that the Resistance are in the process of making an attack run on the First Order’s base. While Zay plants detonators, it is our job to protect her, and while the heavy weaponry is fun to keep using, I find that it’s easier to take advantage of a blaster turret that can be picked up in the room, as it can be placed to cover some directions to reduce where we need to pay attention. We then continue the defend Zay as she slices into the controls to open the way to the backup generator, before finally protecting Dio as he hacks into the system to set off a false alarm, diverting the stormtroopers to elsewhere on the Star Destroyer, clearing our route to the backup generator.

We make our way to the backup generator and enter a cutscene as Iden goes to plant the detonator, only to turn around and find Hask holding Zay at gunpoint. With her daughter’s life at threat, Iden throws away her blaster and after calling her weak, Hask aims his blaster at her. Zay attempts to disarm him, and though he gets a couple of shots off before dropping the gun, the aim has been affected, but bit both hands now free, Hask manages to throw Zay off the platform. The ustcene changes to Iden’s first person view as she lunges forward to catch Zay just in time, though there is an odd red tinge to the edge of the vision. As she continues to dangle, Zay passes her blaster up to Iden, and we turn to face Hask, who has dived for his blaster. Time slows as he gets back to his feet and aims at us, allowing us the chance to pick our spot and fire, killing Hask and leading to his body falling off the platform. With the threat now gone, Iden pulls Zay back up onto the platform and they plant the detonator on the backup generator.

“How are you so calm right now?”

“I’m scared. Just more afraid of failing than dying. And I have hope in you.”

Once Iden and Zay have moved to a room far enough away from the explosion, the detonators go off and the Star Destroyer is pulled out of hyperspace early, with Starkiller Base in the distance. What should be a moment of celebration quickly turns to sadness as we realise why the POV section was tinged with a red edge – one of Hask’s shots hit its target, and Iden is mortally wounded. In an emotional farewell, Iden orders Zay to get Dio to the Resistance, tells Zay she loves her, and dies in her arms.

star wars battlefront II campaign inferno zay iden death

“We fight so others can live.and if we die, it better be for the same reason.”

As Zay watches Starkiller Base explode in the distance, Shriv contacts them to see if they are ready to go, and Zay informs him of Iden’s death and tells him to contact the Resistance with a warning that the First Order is still coming, but that they have hope.

The scene cuts to D’Qar, where the Resistance’s evacuation is underway. An X-wing patrol picks up a TIE/sf space superiority fighter coming out of hyperspace, but it is piloted by Shriv, with Zay in the gunner seat and Dio with them. The pair receive a hologram from General Organa, who says that she got Shriv’s message and gives her condolences to Zay for the loss of her mother.

star wars battlefront II campaign inferno zay dio shriv leia hologram

Shriv sends over the information from Dio, and Leia says that she will get the Dreadnought schmatics over to Commander Dameron for analysis – explaining why the Resistance were prepared to deal with the Fulminatrix in The Last Jedi. With the Resistance evacuating but Zay ready to join the fight, Leia sends “Inferno Squad” to find the Resistance’s allies in the Outer Rim. Zay and Shriv accept the mission and the game ends with them jumping to hyperspace to begin their new mission.

Thanks for reading. May the Force be with you…

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